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Thinking Skills and Creativity
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Thinking Skills and Creativity
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Thinking Skills and Creativity
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How creativity, autonomy and visual reasoning contribute to cognitive learning in a STEAM hands-on inquiry-based math module

Authors: Thuneberg, H.M.; Salmi, H.S.; Bogner, F.X.;

How creativity, autonomy and visual reasoning contribute to cognitive learning in a STEAM hands-on inquiry-based math module

Abstract

Abstract An informal mathematical module integrating Arts (modifying STEM to STEAM) and following an inquiry-based learning approach was applied to a sample of 392 students (aged 12–13 years). The three lesson module dealt with mathematical phenomena providing participants with the commercially available hands-on construction kit, aiming to advance STEAM education. Pupils built original, personal, and individual geometrical structures by using plastic pipes in allowing high levels of creativity as well as of autonomy. Tutors supervised the construction process and intervened only on demand. A pre-/post-test design monitored the cognitive knowledge and the variables of relative autonomy, visual reasoning, formal operations as well as creativity. Our informal intervention produced newly acquired cognitive knowledge which as a process was shown of being supported by a broad basis of (soft) factors as described above. A path analysis elaborated the role of creativity (measured with two subscale: act and flow) to cognitive learning (post-knowledge), when flow was shown to lead. Pre-knowledge scores were significantly influenced by both creativity subscales: act and flow. However, relative autonomy, visual reasoning and formal operations contributed, too. In consequence, cognitive learning within STEAM modules was shown dependent on external triggers. Conclusions for appropriate educational settings to foster STEAM environments are discussed.

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Keywords

STEAM, Educational sciences, Motivation, Informal learning, INSTRUCTION, BRITISH MIDDLE, EDUCATION, STUDENTS, Reasoning, SCIENCE, THINKING, PIAGETIAN STAGES, DISABILITIES, TECHNOLOGY, Hands-on, Math learning, Inquiry-based, Art, SECONDARY-SCHOOL CHILDREN

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    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Top 1%
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Top 10%
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Top 1%
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
100
Top 1%
Top 10%
Top 1%
Green
hybrid