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Journal of Information Systems and Informatics
Article . 2024 . Peer-reviewed
License: CC BY
Data sources: Crossref
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Digitalization of Archipelago Cultural Insight Education Using Extreme Programming Method

Authors: Ade Putra; Firamon Syakti; Azhara Ananda; Verinditha Oktiza Armelia;

Digitalization of Archipelago Cultural Insight Education Using Extreme Programming Method

Abstract

This paper presents the development of the Archipelago Cultural Insight Education Application, an Android-based platform designed to enhance the learning of Nusantara’s rich cultural heritage. Utilizing Extreme Programming (XP), an agile software development methodology, the application was developed to accommodate the dynamic requirements of educational content and interface design. The XP approach facilitated rapid iterations and continuous feedback, ensuring the application remained aligned with educational goals and user needs. The application features a user-friendly interface with dedicated sections for Traditional Houses, Local Attractions, Regional Foods, Folk Songs, and other cultural elements. Each section provides comprehensive data and detailed descriptions that aim to educate and engage users. The design prioritizes intuitive navigation and ease of content management, which is critical for the educational effectiveness and sustainability of the app. Moreover, the integration of multisensory learning elements, such as auditory content in the Folk Songs section, enhances the educational experience by providing a more immersive understanding of the cultural context. The application's development process and its features illustrate the benefits of applying agile methodologies in educational technology, highlighting how they can be used to produce a robust, engaging, and informative educational platform. This study contributes to the field by demonstrating the practical application of agile principles in the design and implementation of educational technology that effectively bridges cultural education and digital innovation.

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Keywords

extreme programming, cultural education, android application development, multisensory learning, Electronic computers. Computer science, QA1-939, QA75.5-76.95, Mathematics

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
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