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Потенциал Wolfram-технологий в исследовании теоретико-игровых моделей

Potential of Wolfram Technologies in Construction and Research of Econometric Models
Authors: Vlasov, D.A.; Sinchukov, A.V.;

Потенциал Wolfram-технологий в исследовании теоретико-игровых моделей

Abstract

В рамках данной статьи рассмотрены дидактический, прикладной и исследовательский потенциалы технологий современной базы знаний и набора вычислительных алгоритмов Wolfram в исследовании теоретико-игровых моделей, имеющих особое значение в прикладной математической подготовке студентов экономического бакалавриата в РЭУ им. Г. В. Плеханова. Представлены рекомендации по использованию Wolfram-технологий в процессе исследования теоретико-игровых моделей социально-экономических ситуаций, характеризующихся антагонизмом. Идеи, изложенные в статье, могут быть использованы в процессе проектирования профессионально значимых учебных дисциплин, таких как «Теория игр», «Теория принятия решений», «Исследование операций в экономике». В центре внимания статьи вопросы в области теории игр – сравнительно молодой науки. Её методы и модели, разработка которых была начата около пятидесяти лет назад, оказались востребованными при анализе социально-экономических ситуаций с учетом особенностей информационной среды принятия решений. К настоящему времени теоретико-игровые модели, являясь специальными моделями исследования операций, предоставили достаточно много полезной информации для практики принятия решений. В статье отмечается, что применение основных вопросов теоретико-игрового моделирования возможно в различных областях деятельности, в частности, в бизнесе, финансах, политике и спорте, а также в повседневном бытовом взаимодействии и принятии каждодневных решений. В процессе развития прикладной математической подготовки бакалавра экономики в РЭУ им. Г. В. Плеханова мы столкнулись с необходимостью формулирования наиболее важных концепций теории игр на понятном студенту бакалавриата языке и спроектировали учебный процесс с учётом минимизации теоретических рассуждений и замены их на количественный анализ социально-экономических ситуаций. Существенную роль в усилении прикладной профессиональной направленности математической подготовки мы отводим современным информационным технологиям. В частности, в контексте развития представлений о теоретико-игровом моделировании особый интерес представляет современная база знаний и набор вычислительных алгоритмов WolframAlpha. Within this article didactic, applied and research potentials of technologies of the modern knowledge base and a set of computing algorithms Wolfram in research of the game-theoretic models which are of particular importance in applied mathematical training of students of an economic bachelor degree in REU of G.V. Plekhanov are considered. Recommendations about use of Wolfram-technologies in the course of the research of game-theoretic models of the social and economic situations which are characterized by antagonism are submitted. The ideas stated in article can be used in a designing process of professionally significant subject matters, such as “Game theory”, “Theory of decision-making”, “Research of operations in economy”. Questions in the field of the game theory – relatively young science are the focus of attention of article. Its methods and models which development was begun about fifty years ago were demanded in the analysis of social and economic situations taking into account features of the information environment of decision-making. So far game-theoretic models, being special models of a research of operations, provided a lot of useful information for practice of decision-making. In article it is noted that application of the main questions of game-theoretic modeling is possible in various spheres of activity, in particular, in business, finance, policy and sport and also in daily household interaction and adoption of everyday decisions. In development of applied mathematical training of the bachelor of economy in REU of G.V. Plekhanov we faced need of formulation of the most important concepts of the game theory in language clear to the student of a bachelor degree and designed educational process taking into account minimization of theoretical reasoning and their replacement by the quantitative analysis of social and economic situations. We assign an essential part in strengthening of applied professional orientation of mathematical preparation to modern information technologies. In particular, in the context of development of ideas of game-theoretic modeling the modern knowledge base and a set of computing algorithms WolframAlpha is of special interest.

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Keywords

game theory, теоретико-игровая модель, rationality, game-theoretic model, balance, теория игр, равновесие, economic situation, рациональность, экономическая ситуация, WolframAlpha

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
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