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Journal of Gambling Studies
Article . 2021 . Peer-reviewed
License: CC BY
Data sources: Crossref
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Journal of Gambling Studies
Article
License: CC BY
Data sources: UnpayWall
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Pay-to-Win Gaming and its Interrelation with Gambling: Findings from a Representative Population Sample

Authors: Fred Steinmetz; Ingo Fiedler; Marc von Meduna; Lennart Ante;

Pay-to-Win Gaming and its Interrelation with Gambling: Findings from a Representative Population Sample

Abstract

AbstractPay-to-Win gaming describes a common type of video game design in which players can pay to advance in the game. The frequency and value of payments is unlimited, and payments are linked to players’ competitiveness or progress in the game, which can potentially facilitate problematic behavioral patterns, similar to those known from gambling. Our analyses focus on assessing similarities and differences between Pay-to-Win and different forms of gambling. Based on a survey among 46,136 German adult internet users, this study presents the demographic and socio-economic profile of (1) Pay-to-Win gamers who make purchases in such games, (2) heavy users who conduct daily payments, and (3) gamers who are also gamblers. Motives for making payments were assessed and participation, frequency and spending in gambling by Pay-to-Win gamers are presented. To assess the similarity of Pay-to-Win gaming and gambling, we tested whether Pay-to-Win participation, frequency of payments and problematic gaming behavior are predictors for gambling and cross-tested the opposite effects of gambling on Pay-to-Win. We find that Pay-to-Win gamers are a distinct consumer group with considerable attraction to gambling. High engagement and problematic behavior in one game form affects (over)involvement in the other. Common ground for Pay-to-Win gaming and gambling is the facilitation of recurring payments.

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Keywords

Adult, Behavior, Addictive, Original Paper, Motivation, Video Games, Surveys and Questionnaires, Gambling, Humans, Surveys and Questionnaires [MeSH] ; Adult [MeSH] ; Humans [MeSH] ; Pay-to-Win ; Online gambling ; Problem gambling ; Behavior, Addictive/epidemiology [MeSH] ; In-game payments ; Original Paper ; Motivation [MeSH] ; Video Games [MeSH] ; Problem gaming ; Gambling/psychology [MeSH] ; Consumer protection

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    popularity
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    influence
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    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
24
Top 10%
Top 10%
Top 10%
Green
hybrid