
AbstractTeaching algorithmization and programming has been recently going through big changes trying to react to the dynamic development of software industry. Previously used methodical process, development models, or programming languages do not conform to current requirements. The results of the surveys in primary and secondary schools, we can say that the teaching of programming and algorithms are not sufficiently exploited. The aim of this paper is to present practical experience of the author teaching programming and the possibilities of using design patterns in the teaching of programming. According to the performed analyzes the procedures and methodologies of teaching programming shows that Design Patterns are used only marginally. For these reasons, students learn to improper practices that subsequently applied in practical solutions programs. According to the experiments show that the correct use of the teaching of design patterns can improve student performance in programming
object-first, object-oriented programming, teaching programming., Design Patterns
object-first, object-oriented programming, teaching programming., Design Patterns
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