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</script><< Objectives >>The project aims at engaging young people and strengthening Consortium capacities in Transformative Economies, by: raising visibility of TEs’ practices; enhancing active young people active citizenship and competences to become multipliers; creating a cascade effect through peer activities that reach less active young people; maximising the long-term impact of tools produced through the creation of a European network involving young people and cross-sectorial organisations.<< Implementation >>Around 20 activities are planned during the project, these will be the key ones:- the creation, accompaniment and training of 4 local youth groups and 1 ‘support and advisory group’ in the field of TEs- the creation and sharing of a multimedia community maps on TEs- an transnational training on Game Design- the creation of an educational game on TEs- the creation of a manual on how to boost the impact of the game- a learning seminar on community engagement and social impact through TEs<< Results >>- 40 active young people & 7 partners are empowered in a learning-action process, collaborating, co-designing, enhancing their competences & acting to raise awareness on TEs- a set of tools on TEs’ values & practices are created and are ready to be used worldwide- 120 young people less socially active are engaged to participate through a set of peer activities- an informal European net on TEs is created- partners and their networks promote TEs and social entrepreneurship in their communities

<< Objectives >>The project aims at engaging young people and strengthening Consortium capacities in Transformative Economies, by: raising visibility of TEs’ practices; enhancing active young people active citizenship and competences to become multipliers; creating a cascade effect through peer activities that reach less active young people; maximising the long-term impact of tools produced through the creation of a European network involving young people and cross-sectorial organisations.<< Implementation >>Around 20 activities are planned during the project, these will be the key ones:- the creation, accompaniment and training of 4 local youth groups and 1 ‘support and advisory group’ in the field of TEs- the creation and sharing of a multimedia community maps on TEs- an transnational training on Game Design- the creation of an educational game on TEs- the creation of a manual on how to boost the impact of the game- a learning seminar on community engagement and social impact through TEs<< Results >>- 40 active young people & 7 partners are empowered in a learning-action process, collaborating, co-designing, enhancing their competences & acting to raise awareness on TEs- a set of tools on TEs’ values & practices are created and are ready to be used worldwide- 120 young people less socially active are engaged to participate through a set of peer activities- an informal European net on TEs is created- partners and their networks promote TEs and social entrepreneurship in their communities
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