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Environmental Sustainability: SDGSTEAM

Funder: European CommissionProject code: 2022-1-PT01-KA210-SCH-000081720
Funded under: ERASMUS+ | Partnerships for cooperation and exchanges of practices | Small-scale partnerships in school education Funder Contribution: 60,000 EUR

Environmental Sustainability: SDGSTEAM

Description

<< Background >>We applied for this project to address critical educational and environmental needs, contributing to global sustainability goals. Key points include: -Raising awareness of the SDGs: With less than a decade to go to achieve the 2030 Agenda, there was an urgent need to educate and engage young people about the United Nations Sustainable Development Goals (SDGs), particularly those related to climate change, sustainable cities, clean energy and water conservation.-Promoting Environmental Education, recognising a gap in the integration of sustainability concepts into school curricula, this project aimed to fill that gap by incorporating environmental education into academic frameworks.-Using innovative learning methods such as STEM, 3D Design, Programming and Gamification to develop critical thinking and problem solving.-Transforming students into active participants in solving real problems, equipping them with environmental and digital literacy research skills.-Promoting interdisciplinary and international collaboration to foster global citizenship and inclusion, responding to the educational needs of the 21st century.The project aims to create a generation of informed, qualified and environmentally aware individuals.<< Objectives >>The main objectives of the project, in line with the selected priorities:Educate students and teachers about the United Nations Sustainable Development Goals (SDGs), particularly those focused on climate action, clean energy, sustainable cities, and clean water.Develop students' understanding of environmental challenges and empower them to take action through innovative solutions and sustainable practices.Integrate STEM (Science, Technology, Engineering, Mathematics) and STEAM (including Arts) approaches into teaching to make learning more engaging and relevant to real-world issues.Equip students with critical competencies like problem-solving, creativity, digital literacy, and teamwork to prepare them for a sustainable and inclusive future.Foster cross-border collaboration among students and teachers, creating opportunities for cultural exchange and cooperative problem-solving through international teamwork.Use tools like Tinkercad, CoSpaces EDU, and Arduino to develop students' technical skills and integrate technology into environmental education.Create meaningful products such as eBooks, 3D models, virtual reality environments, and prototypes addressing sustainability challenges.Encourage students to become proactive.<< Implementation >>All the activities initially planned were implemented in this project, with the participation and involvement of all the partners:- Three online training sessions: *Sustainability analysis: to learn more about the SDGs, event for teachers *Online event for students on sustainable cities *STEAM MAKER movement, for students and teachers.- Four student mobilities, accompanied by teachers: *Sustainable Smart Cities STEAM (PT)(March 2024) *Clean Energy Project STAEM (RO)(September 2023) *Clean Water for All STEAM (GR)(November 2023)* STEAM 3D PRINTER MAKER 3D (TR)(September 2024)- Four local conferences were held, with each partner organizing a conference in their school/country.<< Results >>Concrete results of our project:- Learning and action on the SDGs;- Creation of texts and an e-book on the SDGs;- Publications, roll-ups and posters;- Projects with Tinkercad, 3D drawings;- Use of VR content with Cospaces EDU and other VR (sustainable city);- STEAM activities (sustainable cities, clean energy, clean water);- 3D modelling and experience with printers;- Preparation of brochures, posters and newsletters;- Implementation of the eTwinning project and creation of events during code week;- Publication of the project on the Scientix portal in the Scientix STEM Discovery Campaign;- Organisation of international mobility for learning, teaching and training activities. activities;- Creation of the project website;- Development of ICT skills, foreign languages and collaborative work in international teamscollaborative work in international teams;- Raising awareness of the importance of active and responsible citizenship;- Developing our students' algorithmic thinking, critical thinking and problem-solving skills. problem-solving skills of our students;- Promoting STEM education, vocational training and PBL learning.

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