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</script><< Objectives >>*With the SUSENSTEAM-P4C project, we want to raise awareness of students aged 10-14 on a sustainable environment against climate change by using the P4C method in STEAM lessons and revealing innovative educational approaches.* In addition, we want to teach the P4C method to the teachers of STEAM lessons, produce a hybrid education methodology, and show that the P4C method is used interdisciplinary.*For this, 4 WP- 5 project activities and 4 TPM will be carried out.<< Implementation >>4 work packages will have 5 project activities and 4 transnational meetings.** WP1: Project Management** WP2 - Educational Materials for TeachersPA1- E-Learning Module (For Teachers- P4C Training and Story Writing)PA2- Interactive Digital Platform for P4C Stories:** WP3 - Educational Materials for StudentsPA3- Competency Framework for the integration of the P4C Method to STEAM coursesPA4- Online Case Pool PA5- Social Club Activities**WP4- Project Dissemination<< Results >>Results: - Raising awareness of students about climate change- STEAM teachers using a variety of innovative methodsPA1- E-learning Module on P4C story writing for teachers- Social Club Activities (14 weeks) including sustainable environment and P4C educational activities- Competency Framework for the integration of the P4C Application to STEAM for the students aged 10-14 on sustainable environment- Online case pool where good practices are shared

<< Objectives >>*With the SUSENSTEAM-P4C project, we want to raise awareness of students aged 10-14 on a sustainable environment against climate change by using the P4C method in STEAM lessons and revealing innovative educational approaches.* In addition, we want to teach the P4C method to the teachers of STEAM lessons, produce a hybrid education methodology, and show that the P4C method is used interdisciplinary.*For this, 4 WP- 5 project activities and 4 TPM will be carried out.<< Implementation >>4 work packages will have 5 project activities and 4 transnational meetings.** WP1: Project Management** WP2 - Educational Materials for TeachersPA1- E-Learning Module (For Teachers- P4C Training and Story Writing)PA2- Interactive Digital Platform for P4C Stories:** WP3 - Educational Materials for StudentsPA3- Competency Framework for the integration of the P4C Method to STEAM coursesPA4- Online Case Pool PA5- Social Club Activities**WP4- Project Dissemination<< Results >>Results: - Raising awareness of students about climate change- STEAM teachers using a variety of innovative methodsPA1- E-learning Module on P4C story writing for teachers- Social Club Activities (14 weeks) including sustainable environment and P4C educational activities- Competency Framework for the integration of the P4C Application to STEAM for the students aged 10-14 on sustainable environment- Online case pool where good practices are shared
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