Powered by OpenAIRE graph
Found an issue? Give us feedback
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ ZENODOarrow_drop_down
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
ZENODO
Software . 2026
License: CC BY NC
Data sources: ZENODO
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
ZENODO
Software . 2026
License: CC BY NC
Data sources: ZENODO
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
ZENODO
Software . 2026
License: CC BY NC
Data sources: ZENODO
ZENODO
Software . 2026
License: CC BY NC
Data sources: Datacite
ZENODO
Software . 2026
License: CC BY NC
Data sources: Datacite
ZENODO
Software . 2026
License: CC BY NC
Data sources: Datacite
versions View all 4 versions
addClaim

Topological Skeleton Physics A Dual-Layer Architecture for Real-Time Elastic Body 3d engine system

Authors: Pirolo, Andrés Sebastián;

Topological Skeleton Physics A Dual-Layer Architecture for Real-Time Elastic Body 3d engine system

Abstract

This work was conducted without institutional funding, grants, or corporate sponsorship. The complete dual-layer architecture and simulation algorithms are fully disclosed in this paper — nothing is held back — so that the scientific community can verify, reproduce, and build upon them freely for research purposes. Independent research of this kind is sustained entirely by fair agreements with the organizations that benefit from it. If this framework creates value inside your company — whether in game engine development, real-time physics middleware, VR/AR simulation, or VFX pipelines — I ask that you honor the noncommercial terms and reach out for a fair arrangement. These agreements are what make the next discovery possible. I have chosen full disclosure over patents, and an honest request over legal pressure. Reaching a fair arrangement is straightforward and far less costly than the alternatives. I trust that rendering engineers, game developers, and organizations who benefit from open technical work will recognize the fairness of this exchange. To reach an agreement: lctrnc1@gmail.com | andrespirolo@gmail.com

HTE is a complete soft-body physics engine decoupling physics from rendering via a dual-layer architecture. A BFS spanning tree plus harmonically-selected chord subset (~35% edge reduction) drives all simulation; the original polygon mesh renders passively. Validated on NVIDIA A100 (64% less jitter vs random reduction) and ARM Cortex-X3 (15.3% lower latency). Includes emergent topology-driven destruction: unique fracture patterns per collision without pre-authored geometry. Hardware/software agnostic. Prior art disclosure. Dual license PolyForm NonCommercial 1.0.0 (algorithms) / CC BY-NC 4.0 (paper).

Keywords

game engine, topology, GPU optimization, destruction physics, soft-body physics, Surgery simulators

  • BIP!
    Impact byBIP!
    selected citations
    These citations are derived from selected sources.
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    0
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Average
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Average
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Average
Powered by OpenAIRE graph
Found an issue? Give us feedback
selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average