
These guidelines were designed as a resource for educators who seek to gain a deeper understanding of how to develop interactive educational content in the form of real-world simulations. The specific goal of these guidelines is to show how a specific technology, namely H5P, can be utilized to develop interactive simulations that provide learners with immersive and experiential learning, as was the case with the TopLang game that was created under the auspices of UPSKILLS.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
