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{"references": ["1.\tJ. de la F. Prieto, P. Lacasa, and R. Mart\u00ednez-Borda, \"Approaching metaverses: Mixed reality interfaces in youth media platforms,\" New Techno Humanities, vol. 2, no. 2, pp. 136-145, Dec. 2022, doi: 10.1016/j.techum.2022.04.004. 2.\tR. Bansal, N. Pruthi, and R. Singh, \"Developing Customer Engagement Through Artificial Intelligence Tools,\" 2022, pp. 130-145. doi: 10.4018/978-1-6684-4496-2.ch008. 3.\tV. Kakani, V. H. Nguyen, B. P. Kumar, H. Kim, and V. R. Pasupuleti, \"A critical review on computer vision and artificial intelligence in food industry,\" J Agric Food Res, vol. 2, p. 100033, Dec. 2020, doi: 10.1016/j.jafr.2020.100033. 4.\tY. K. Dwivediet al., \"Metaverse marketing: How the metaverse will shape the future of consumer research and practice,\" Psychol Mark, vol. 40, no. 4, pp. 750-776, Apr. 2023, doi: 10.1002/mar.21767. 5.\tC. L. Chiu, H.-C. Ho, T. Yu, Y. Liu, and Y. Mo, \"Exploring information technology success of Augmented Reality Retail Applications in retail food chain,\" Journal of Retailing and Consumer Services, vol. 61, p. 102561, Jul. 2021, doi: 10.1016/j.jretconser.2021.102561. 6.\tL. Bian, R. Xiao, Y. Lu, and Z. Luo, \"Construction and Design of Food Traceability Based on Blockchain Technology Applying in the Metaverse,\" in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2022, pp. 294-305. doi: 10.1007/978-3-031-22061-6_22. 7.\tZ. Zhenget al., \"Industrial Metaverse: Connotation, Features, Technologies, Applications and Challenges,\" 2022, pp. 239-263. doi: 10.1007/978-981-19-9198-1_19. 8.\tM. Ricci, A. Scarcelli, and M. Fiorentino, \"Designing for the Metaverse: A Multidisciplinary Laboratory in the Industrial Design Program,\" Future Internet, Vol. 15, No. 2, P. 69, Feb. 2023, Doi: 10.3390/fi15020069. 9.\tV. Dubey, A. Mokashi, R. Pradhan, P. Gupta, and R. Walimbe, \"Metaverse and Banking Industry - 2023 The Year of Metaverse Adoption,\" Technium: Romanian Journal of Applied Sciences and Technology, Vol. 4, No. 10, Pp. 62-73, Nov. 2022, Doi: 10.47577/technium.v4i10.7774. 10.\tS. S. Sundaram, D. Sachdev, and S. Pokhriyal, \"Customer Experience and Delight in the Metaverse,\" 2023, Pp. 133-150. Doi: 10.4018/978-1-6684-5853-2.ch007. 11.\tV. Ahsani, A. Rahimi, M. Letafati, and B. H. Khalaj, \"Unlocking Metaverse-as-a-Service the three pillars to watch: Privacy and Security, Edge Computing, and Blockchain,\" Jan. 2023. 12.\tU. W. Chohan, \"Metaverse or Metacurse?\" SSRN Electronic Journal, 2022, doi: 10.2139/ssrn. 4038 770."]}
Metaverse is an interesting application of technology wherein the people use virtual reality to interact with people, can conduct or participate in social events, and to run business too. The purpose of this study is to understand the role and challenges of metaverse in improving service quality of retail food outlets. Literature has been collected from various sites, books, thesis, journals and other e-content available on websites. This study has implications for marketers to understand how they can retain the existing customers and attract new customer with the help of metaverse. And what challenges marketers may face while adopting metaverse for improving service quality. The metaverse presents a novel and exciting opportunity for retailers to improve the quality of their customer service; those who are able to successfully implement this opportunity will have an advantage over their competitors
Metaverse, Service Quality, Virtual Reality, Augmented Reality, Foodverse
Metaverse, Service Quality, Virtual Reality, Augmented Reality, Foodverse
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