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This virtual reality (VR) gaming dataset includes Wireshark traces (.csv) and ALVR statistics (.json) for three users (Costas, Miguel, Daniele) playing at the same time in a Wi-Fi 6 network with one access point (AP). We used multiple bitrates (50 Mbps, 100 Mbps, 200 Mbps) and multiple configurations (DCF, DL OFDMA, DL/UL OFDMA, DL/UL OFDMA with MU-MIMO). Costas plays Half-Life: Alyx, while Miguel and Daniele play SteamVR Home. Each configuration includes single-user (SU) results as well, that can be used as a baseline for the multi-user (MU) ones.
wireless networks, virtual reality, dataset
wireless networks, virtual reality, dataset
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