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The main challenge of the current digital transition is to utilize computing media and cutting-edge technology in a more meaningful way, which would make the archaeological and anthropological research outcomes relevant to a heterogeneous audience. Subsequently, there is an undeniable need for the digitalization of cultural assets and the transformation of the stories of ancient civilizations into an accessible digital form. As a result, Serious Games theory can be combined with novel technologies to present Cultural Heritage to a wide audience. This contribution proposes a methodology that focuses on transforming the traditional exhibit-centric archaeo-anthropological findings into story-centric immersive and interactive narrations through gamification while exploiting Serious Games techniques in augmented and virtual experiences.
Augmented Reality, Serious Games, Virtual Reality, Cultural Heritage, Learning Methods, Gamification
Augmented Reality, Serious Games, Virtual Reality, Cultural Heritage, Learning Methods, Gamification
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