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This dataset is related to 10 patients with different types of hereditary ataxia who performed a single VR-SPIRIT training session using the Oculus Quest, a Head Mounted Display. The VR- Social Prediction Improvement and Rehabilitation Intensive Training (VR-SPIRIT) is a rehabilitative intervention in virtual reality (VR) targeting social prediction to improve the use of contextual priors during prediction of others’ intentions in cerebellar patients. The aim here was to verify its usability and tolerability in patients with hereditary ataxia. To do this, after the session, patients answered a series of questionnaires to investigate the overall usability of the system and its potential effects in terms of cyber-sickness. The dataset includes a sheet related to demographic data, a sheet related to performance during the single session and one sheet for each questionnaire as follows: - System Usability Scale (SUS) - Suitability Evaluation Questionnaire (SEQ) - Simulator Sickness Questionnaire (SSQ) - Independent Television Commission-Sense of Presence Inventory (ITC-SOPI) - short-form of Positive Affect and Negative Affect Scales (PANAS). The details about data collection and all procedures are reported in the following manuscript, that we kindly ask you to cite if you use this dataset: Malerba, G.; Bellazzecca, S.; Urgesi, C.; Butti, N.; D’Angelo, M.G.; Diella, E.; Biffi, E. Is Social Training Delivered with a Head-Mounted Display Suitable for Patients with Hereditary Ataxia? Brain Sci. 2023, 13, 1017. https://doi.org/10.3390/ brainsci13071017
{"references": ["Malerba, G.; Bellazzecca, S.; Urgesi, C.; Butti, N.; D'Angelo, M.G.; Diella, E.; Biffi, E. Is Social Training Delivered with a Head-Mounted\u00a0Display Suitable for Patients with Hereditary Ataxia? Brain Sci. 2023, 13, 1017. https://doi.org/10.3390/ brainsci13071017"]}
This research was funded by Italian Ministry of Health (Ricerca Corrente 2021/2022/2023 to E.B.; Ricerca Finalizzata 2016: GR-2016-02363640 to CU).
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