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In this paper, we present a proof-of-concept mechanism for steering latent audio models through interactive machine learning. Our approach involves mapping the human-performance space to the high-dimensional, computer-generated latent space of a neural audio model by utilizing a regressive model learned from a set of demonstrative actions. By implementing this method in ideation, exploration, and sound and music performance we have observed its efficiency, flexibility, and immediacy of control over generative audio processes.
sound, machine learning, steerability, interaction
sound, machine learning, steerability, interaction
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