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Contact info: stefan.debener@uni-oldenburg.de, g.grimm@uni-oldenburg.de,volker.hohmann@uni-oldenburg.de, mareike.daeglau@uni-oldenburg.de, juergen.otten@uni-oldenburg.de,bojana.mirkovic@uni-oldenburg.de Context: This data set was recorded to investigate the influence of visual cues in audiovisual virtual environments on auditory attention decoding and cortical tracking of speech Data collection: Subjects (3f/2m/1d) were instructed to tell non-scripted stories. Subjects were equipped with in-ear headphones "BatAndCat Sound Labs binaural 4-microphone BTE-RIC headset" to play babble noise with a level of 65 dB SPL in the noise conditions (see naming convention below) Recordings were done using a Canon "EOS 700D" (Firmware cersion 1.1.4) Videos have a framerate of 25 fps Camera set up such that subjects face the camera. Face and shoulders visible, face at the center of the video Audio has a sampling rate of 48kHz. Recorded using microphone "Neumann KM-184" close to the speaker Date of data collection: June 2021 Location: Carl-von-Ossietzky university of Oldenburg. building W30, Gesture Lab Naming conventions: The file names are structured as follows: Subject ID Take number MG, if babble noise was played over in-ear headphones LS, only for subject 5 Take 12. In this recording, the subject had lipstick applied beforehand BR, only for subject 4 Takes 11 and 12. Subject wore glasses during these takes .mp4 indicating file type Data manipulations: Videos were cut to length using DaVinci Resolve Link to publication: https://doi.org/10.18154/RWTH-2023-05549 Funding: This research is funded by a research grant from the German Research Foundation (Deutsche Forschungsgemeinschaft; SPP 2236 project 444761144)
This research is funded by a research grant from the German Research Foundation (Deutsche Forschungsgemeinschaft; SPP 2236 project 444761144)
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