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iWalk on FROST - How to create a walkable map

Authors: Daniel Kramer; Marius Jonassen; Solveig Solem;

iWalk on FROST - How to create a walkable map

Abstract

iWalk on FROST This project created a virtual walkable maps by using geo-data and a gaming engine. The video is a step-by-step guide on how to create a similar game. More information about the project can be found here: https://www.iearth.no/resource/iwalk-how-to-create-a-walkable-map An example game can be found here: https://doi.org/10.5281/zenodo.7997591 A tutorial for preparing in-game videos for games can be found here: https://doi.org/10.5281/zenodo.7997495

This project was funded by iEarth (www.iearth.no).

Keywords

Teaching, Unreal Engine, Fieldwork, Gamification, Blender

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popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
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influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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