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This paper discusses the development of an educational historical game, called The Migrants’ Chronicles: 1892 and suggests a series of best practices for a collaborative co-design process to balance engagement and playability with historical authenticity.in the development of historical games.
History, Luxembourg, : History [A04] [Arts & humanities], : Histoire [A04] [Arts & sciences humaines], Serious Game, Migration, USA, Emigration
History, Luxembourg, : History [A04] [Arts & humanities], : Histoire [A04] [Arts & sciences humaines], Serious Game, Migration, USA, Emigration
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