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Asymmetric Performance in Virtual Reality and Code

Authors: Geier, Leonard; Methfessel, Paul; Beckmann, Tom; Hirschfeld, Robert;

Asymmetric Performance in Virtual Reality and Code

Abstract

Virtual reality enables a rich 3D user experience where immediate feedback can yield lively interactions. For live coding, however, the rigid, text-based nature of source code is still a serious impediment to achieving such experience, as text input in virtual reality is significantly slower than on a physical keyboard. We present an asymmetric live-coding environment, in which a performance can benefit from both the fluid and flexible direct manipulation capabilities of virtual reality and the expressive power of text-based code. Here, one performer interacts with parameters and code blocks of the system using their hands in virtual reality, but is ultimately constrained by the code defined by another performer immersed in a dedicated programming and runtime environment with full access to the source of the system. We present a proof-of-concept implementation of such a system and describe future directions for its development.

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Keywords

Live Coding, Virtual Reality, Live Coding Environment

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This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
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influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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