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O trabalho pretende analisar a construção de tensões em jogos eletrônicos de horror psicológico e suas relações com a gamearte, relacionando a quebra de expectativas do jogador por meio da subversão de controle e questionamentos acerca do papel do jogador no jogo como métodos de indução de ansiedade e horror no espectador. Palavras-chave: Horror, gamearte, jogos eletrônicos. This article intends to analyze the construction of tensions in psychological horror games and its relations with gameart, relating the break of expectations of the player by the subversion of control and questioning the role of the player inside the game as anxiety and horror inducing methods. Keywords/Palabras clave/Mots clefs: Horror, gameart, electronic games.
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