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This Code of Best Practices aims to help digital heritage curators and creators make informed decisions around the lawful reuse of existing materials in immersive experiences or other experimental products. It is based on the views and statements collected through a series of workshops with creators and curators of immersive experiences from the UK and the Netherlands. While the legal considerations included in this document refer primarily to UK and Dutch copyright law, this Code is written in such a way that it aims to be relevant to other European jurisdictions too.
creators, copyright, copyright law, best practices, immersive experiences
creators, copyright, copyright law, best practices, immersive experiences
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
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