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The use of machine learning in artistic music generation leads to controversial discussions of the quality of art, for which objective quantification is nonsensical. We therefore consider a music-generating algorithm as a counterpart to a human musician, in a setting where reciprocal interplay is to lead to new experiences, both for the musician and the audience. To obtain this behaviour, we resort to the framework of recurrent Variational Auto-Encoders (VAE) and learn to generate music, seeded by a human musician. In the learned model, we generate novel musical sequences by interpolation in latent space. Standard VAEs however do not guarantee any form of smoothness in their latent representation. This translates into abrupt changes in the generated music sequences. To overcome these limitations, we regularise the decoder and endow the latent space with a flat Riemannian manifold, i.e., a manifold that is isometric to the Euclidean space. As a result, linearly interpolating in the latent space yields realistic and smooth musical changes that fit the type of machine--musician interactions we aim for. We provide empirical evidence for our method via a set of experiments on music datasets and we deploy our model for an interactive jam session with a professional drummer. The live performance provides qualitative evidence that the latent representation can be intuitively interpreted and exploited by the drummer to drive the interplay. Beyond the musical application, our approach showcases an instance of human-centred design of machine-learning models, driven by interpretability and the interaction with the end user.
3rd Conference on AI Music Creativity (AIMC 2022)
FOS: Computer and information sciences, Computer Science - Machine Learning, Sound (cs.SD), Audio and Speech Processing (eess.AS), FOS: Electrical engineering, electronic engineering, information engineering, Computer Science - Sound, Electrical Engineering and Systems Science - Audio and Speech Processing, Machine Learning (cs.LG)
FOS: Computer and information sciences, Computer Science - Machine Learning, Sound (cs.SD), Audio and Speech Processing (eess.AS), FOS: Electrical engineering, electronic engineering, information engineering, Computer Science - Sound, Electrical Engineering and Systems Science - Audio and Speech Processing, Machine Learning (cs.LG)
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