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“Remote display solution for mobile cloud computing is an attempt to separate the input/output interface from the application logic for the mobile devices. Essentially, the principle of mobile cloud computing physically separates the user interface from the application logic. Only a viewer component is executed on the mobile device, operating as a remote display for the applications running on distant servers in the cloud. Any remote display framework is composed of three components: a server side component that intercepts, encodes and transmits the application graphics to the client, a viewer component on the client and a remote display protocol that transfers display updates and user events between both endpoints. Using standard thin client solutions, such as Remote Desktop Protocol (RDP), and Virtual Network Computing (VNC), in a mobile cloud computing context is not straightforward. These architectures were originally designed for corporate environments, where users connect over a wired local area network to the central company server executing typical office applications. In this setting, the technical challenges are limited, because delay and jitter are small, bandwidth availability is seldom a limiting factor and office applications exhibit rather static displays when compared with multimedia applications. In a mobile cloud computing environment, the remote display protocol must be able to deliver complex multimedia graphics over wireless links and render these graphics on a resource constrained mobile device.
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