Downloads provided by UsageCounts
Dans le contexte de l’Open Access Week en 2019 et en 2021, l’équipe de la bibliothèque Paris Dauphine-PSL a organisé un Bingo de la Science ouverte qui a permis de sensibiliser aux enjeux du libre accès aux publications et aux données scientifiques. L’atelier a été élaboré afin de favoriser les échanges entre bibliothécaires et chercheur.e.s ou doctorants, mais aussi entre les chercheurs et doctorants de l’atelier. Pour susciter la discussion de manière ludique, le thème des “idées reçues” a été croisé avec certaines modalités du bingo. Le principe d’idées reçues tirées au sort au hasard permet en effet aux participant.e.s de ne pas exposer leurs propres craintes et réticences, mais de s'exprimer sur celles qui circulent et qu’ils et elles peuvent partager (ou pas). En partant d’aspects négatifs, de freins ou de présupposés erronés (parfois volontairement exagérés), la discussion permet de construire collectivement un discours positif, ou du moins nuancé, autour de la Science ouverte. *** During Open Access Week in 2019 and 2021, the Paris Dauphine-PSL library team organised an Open Science Bingo to raise awareness of the challenges of open access to publications and research data. The workshop was designed to encourage exchanges between librarians and researchers or doctoral students, but also between the researchers and doctoral students themselves. To stimulate discussion, the theme of prejudices was crossed with the bingo gameplay. With randomly selected prejudices, attendees do not have to expose their own fears and reservations, but to express their opinion on those that are circulating and that they may or may not share. By starting from negative aspects, obstacles or erroneous ideas (sometimes deliberately exaggerated), the discussion makes it possible to construct a positive (at least nuanced) discourse on Open Science.
Version avec mise à jour des liens URL dans le mode d'emploi
Library, Open Access, Open Science, Bibliothèque, Ludification, Gamification
Library, Open Access, Open Science, Bibliothèque, Ludification, Gamification
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
| views | 70 | |
| downloads | 61 |

Views provided by UsageCounts
Downloads provided by UsageCounts