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This Report describes the results of the research carried out in the context of WP2 and documents the acquisition and consumption of music, films, series, books and games through the various legal and illegal channels that exist nowadays in seven European countries (France, Germany, The Netherlands, Poland, Spain, Sweden, United Kingdom). The purpose is threefold: To provide factual information about the state of authorised and unauthorised acquisition and consumption of these content types. To investigate the consumer's characteristics of different access channels. To assess how the pandemic emergency has changed the acquisition and consumption through unauthorised channels. This report's analysis uses data collected through a consumer survey administered by a specialised company. The dataset includes nearly 12,901 respondents, including over 3,511 minors, in seven European countries.
digitisation, copyright law, access to culture, creative goods, end users
digitisation, copyright law, access to culture, creative goods, end users
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
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