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In a variety of applications, e.g., psychoacoustic experiments, virtual sound propagation demonstration, or synthesized noise production, noise samples are played back in laboratories. To simulate realistic scenes or to mask unwanted background sounds, it is sometimes preferable to add background ambient sounds to the noise. However, this can influence noise perception. It should be ensured that either background sounds do not affect, e.g., annoyance from foreground noise or that possible effects can be quantified. Two laboratory experiments are reported, in which effects of mixing background sounds to foreground helicopter samples were investigated. By means of partially balanced incomplete block designs, possible effects of three independent variables, i.e., helicopter’s sound exposure level, background type, and background sound pressure level were tested on the dependent variable annoyance, rated on the ICBEN 11-point numerical scale. The main predictor of annoyance was helicopter’s sound exposure level. Stimuli with eventful background sounds were found to be more annoying than those with less eventful background sounds. Furthermore, background type and level interacted significantly. For the major part of the background sound level range, increasing the background level was associated with increased or decreased annoyance for stimuli with eventful and less eventful background sounds, respectively.
ambient sounds, Technology, laboratory experiments, QH301-705.5, T, Physics, QC1-999, background sounds, psychoacoustics, Engineering (General). Civil engineering (General), Chemistry, virtual audio applications, virtual acoustics, noise annoyance, TA1-2040, Biology (General), QD1-999
ambient sounds, Technology, laboratory experiments, QH301-705.5, T, Physics, QC1-999, background sounds, psychoacoustics, Engineering (General). Civil engineering (General), Chemistry, virtual audio applications, virtual acoustics, noise annoyance, TA1-2040, Biology (General), QD1-999
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