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New technologies, such as the commercial "Oculus Rift," now make immersive-VR accessible in a variety of educational settings. In the previous two years, this study has conducted a review of the scientific literature on the benefits and potentials of using immersive virtual reality in education. It demonstrates how virtual reality, in general, and immersive virtual reality, in particular, have mostly been employed for adult training in unique situations or for university students. Technology then focuses on the potential benefits and cons of using it in education, with specific reference to diverse user groups such as children and people with cognitive impairments.
Virtual Reality; Augmented Reality: Education; Immersion; Educational Technology.
Virtual Reality; Augmented Reality: Education; Immersion; Educational Technology.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
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| downloads | 22 |

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