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Thanks to Unreal Engine (UE) Editor, we were able to create custom scenes to test our approach. We created a street in the shape of a square, having 47 buildings spread over 0.16 square kilometers. The environment is feature-rich and, therefore, can be easily used for benchmarking monocular vision-based perception and planning pipelines. The whole environment is modular and can be easily expanded or configured to meet custom requirements. How to use: 1. Extract the zip 2. Open .uproject file in unreal 3. Open SquareStreet Map 4. Press Play to start AirSim Unreal Version: 4.25 OS: Linux
Unreal Engine, Airsim, Visual-Inertial environmet
Unreal Engine, Airsim, Visual-Inertial environmet
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
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