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doi: 10.5281/zenodo.61109
Objective: Here we conduct a pilot study to analyze the effects of training using action video game (AVG) on cognitive enhancement by analyzing the electroencephalograph (EEG) signals measured during psychophysiological testing. Background: 9 healthy subjects, 6 male and 3 female of age range (21 to 24 years) with no neurological disorders participated in our study. Methods: Features like energy, event related Synchronization (ERS) and global field power (GFP) are measured. Neuronal oscillation difference is measured using Sloreta.Psychological test: Reaction time test, determination test, visual memory test, visual pursuit test were measured using the Vienna test system. Result: The energy, GFP, and ERS were found to be higher in beta waves in post training condition when compared to pretraining condition. The neuron oscillation for the beta band was found to be higher in the superior frontal gyrus for the post-training participants when compared to pre-training participants. Conclusions: Higher beta activity in the brain suggests higher concentration, processing speed, accuracy and attention due to video game training.
{"references": ["[1]\tDye, M. W., Green, C. S., & Bavelier, D. (2009). Increasing speed of processing with action video games. Current directions in psychological science, 18(6), 321-326.", "[2]\tT Teplan, M. (2002). Fundamentals of EEG measurement. Measurement science review, 2(2), 1-11.", "[3]\tPfurtscheller, G., & Lopes, F. H. (1999). Event-related EEG / MEG synchronization and desynchronization: basic principles. Clinical Neurophysiology, 110, 1842\u20131857.", "[4]\tThe sLORETA method: R.D. Pascual-Marqui, Standardized low-resolution brain electromagnetic tomography (sLORETA): technical details, Methods Find. Exp. Clin. Pharmacol. 2002, 24D:5-12."]}
Action Video Game (AVG), Electroencephalograph (EEG), Psychological Tests, Training.
Action Video Game (AVG), Electroencephalograph (EEG), Psychological Tests, Training.
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