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This article analyzes the influence of computational thinking applied to graphic design. Investigates how the program can be used in the creative process and production of dynamic or static visual artifacts. Deepens the discussion to check how graphic designers can use Drawbot software to learn basic concepts of computational thinking and how these fundamentals can be applied in the production of graphic design artifacts. Este artigo analisa a influência do pensamento computacional aplicado ao design gráfico. Investiga de que maneira a programação pode ser utilizada no processo criativo e produção de artefatos visuais dinâmicos ou estáticos. Aprofunda a discussão ao verificar de que forma designers gráficos podem utilizar o software Drawbot para aprenderem conceitos fundamentais do pensamento computacional e de que forma esses fundamentos podem ser aplicados na produção de artefatos de design gráfico.
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