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Texture information is passed on to outlines and can be accessed from the outer walls. This texture information is used in vertical and diagonal hatching halftoning techniques, as well as bump mapping for 3D lithopanes and fuzz mapping for gradual surface roughness. Horizontal mapping of texture information is only partially implemented. A special CuraEngine command ('flat_picture') is used for creating a horizontally hatched 3D print, which consists of 5 skin layers.
Source code accompanying the paper 3D hatching: Linear Halftoning for Dual Extrusion Fused Deposition Modeling
3d printing, hatching, gray scale, FDM, ful-color, continuous tone, Texture processing, gray scale printing, FDM, linear, halftoning, dual extrusion, 3D printing, color
3d printing, hatching, gray scale, FDM, ful-color, continuous tone, Texture processing, gray scale printing, FDM, linear, halftoning, dual extrusion, 3D printing, color
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