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This document describes a toolkit designed within the DESIRA project to support the work in the 20 Living Labs. This toolkit is composed of several parts: the inventory of digital tools, the set of application scenarios as derived from the inventory, a list of digital technologies with the potential of being digital game changers (DGCs), and a map of plausible socio-economic impacts associated with the selected potential DGCs. Several experts’ interviews have been performed to enrich and support the toolkit.
taxonomy, physical-digital-physical, digital transformation, application scenarios, cyber-physical systems, digital tools, digital game changers
taxonomy, physical-digital-physical, digital transformation, application scenarios, cyber-physical systems, digital tools, digital game changers
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
| views | 5 | |
| downloads | 5 |

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