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This is the dataset for the PAX East "Ask an Ethicist" data that has been collected 2014-2017. It collects video game players' experiences, suggestions, frustrations, and opinions on/for games. Questions asked include: What makes you happy in games? What makes you frustrated in games? What do you do in games that you don't do in real life? What suggestions might you give the video games industry? What game gave you all the feels and why? What characteristics make for a good male/female character? (and more) Methodology paper on how this data was collected is available here: http://dx.doi.org/10.1145/2874239.2874283
video games
video games
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
| views | 3 |

Views provided by UsageCounts