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This study aimed to identify the high-impact details of play and movements with higher acceleration and their frequency during a female basketball match. Trunk acceleration was measured during a simulated basketball game with eight female players. We categorized the various actions as details of play and movements generated at >6 and 8G resultant accelerations using a video recording and an accelerometer attached to the players’ trunk. The frequency and ratio of the details of play and movements about all detected movements were calculated. A total of 1062 and 223 play actions were detected for the resultant acceleration thresholds of >6 and 8G, respectively. For these acceleration thresholds, in terms of details of play, positioning on the half-court was the most frequently observed (29.6% and 23.8%, respectively). In the terms of movements, deceleration was the most frequently detected movement (21.5% and 23.3%, respectively), followed by landing (7.6 and 15.7%, respectively). The results also showed that characteristics of movements or playing style and position of play might have an effect on acceleration patterns during a basketball game. Monitoring the frequency and intensity of these movements and details of play can help to quantify the biomechanical load experienced by basketball players.
Qualitive Analysis; Basketball; Impact; Landing
Qualitive Analysis; Basketball; Impact; Landing
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