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The BREATHE project aims to improve the cohesion, resilience and well being of displaced or refugee communities and their hosts through community engagement and bridge-building using immersive technologies such as virtual reality to create communal understandings and foster new relationships. This includes children who may never have had the opportunity to visit heritage sites in their ancestral homeland, and adults seeking dignified roles to help their families and communities to use their cultural heritage to build resilient futures.
virtual reality, cultural heritage, community cohesion, resilience, well-being
virtual reality, cultural heritage, community cohesion, resilience, well-being
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 2 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
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