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Research Consulting developed Research Management: The Game to support team building exercises in teams assisting with the management of research. This is a collaborative game, designed to help teams to consider the risks, opportunities and luck involved in budgeting for research. Materials included with this game: Instructions for the game host Slide deck including instructions for players and scenarios Game board 30 Bonus and Disaster cards (10 per round) Research Management: The Game can be played by 5 to 30 people (i.e. from 5 individual players to 5 teams of six players) and it should take between 40 and 90 minutes, depending on team sizes. The game is available in PowerPoint format, so you can edit slides/text as required, and as pdf to enable easier printing. If you have any questions, please get in touch at enquiries@research-consulting.com and if you play the game in your own organisation please tag us on Twitter so we know where and how it's being used: https://twitter.com/rschconsulting.
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| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
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| downloads | 140 |

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