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With the release of the first video game in early 1970s, a ping pong game by Arcade, the video game industry has grown considerably. According to a report from the Zion Market Research, the global gaming market was valued at 802 USD million in 2017 and is expected to grow for the following years. This project explores the growth of the global gaming industry. This sector has become extremely dynamic and complex. Therefore, it is relevant for publishers and developers of video games to understand the major changes in the gaming industry over the last decades and can we expect for the upcoming years. To answer these questions, this project explores the following topics: Most popular video games by genre Most popular video games by region Most popular consoles The data of this project was extracted from [VGCchartz](http://www.vgchartz.com/gamedb/), a video game sales tracking website. It has information about the consoles, developers, scores, sales, genre, and the year when the video games were released. VGChartz has a vast information of video games since the 1970s. The information was scrapped from VGChartz website and `BeutifulSoup` was used for parsing the page.
citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
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