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The Game Acceptance Evaluation Dataset (GAED) contains statistical data aswell training and validation sets used in our experiments on Neural Networks to evaluate Video Games Acceptance. Please consider citing the following references if you found this dataset useful: [1] Augusto de Castro Vieira, Wladmir Cardoso Brandão. Evaluating Acceptance of Video Games using Convolutional Neural Networks for Sentiment Analysis of User Reviews. In Proceedings of the 30th ACM Conference on Hypertext and Social Media. 2019. [2] Augusto de Castro Vieira, Wladmir Cardoso Brandão. GA-Eval: A Neural Network based approach to evaluate Video Games Acceptance. In Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment. 2019. [3] Augusto de Castro Vieira, Wladmir Cardoso Brandão. (2019). GAED: The Game Acceptance Evaluation Dataset (Version 1.0) [Data set]. Zenodo.
Steam, VIdeo Game, User Reviews, Game
Steam, VIdeo Game, User Reviews, Game
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
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