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</script>handle: 11311/686090
Materials are one of the aspects of a product that have increased in popularity over the last decade. Materials are now considered, not only for their functional role, but also as an inspirational source for designers, who can create new sensorial and expressive experiences and new formal solutions. In the field of design, new research aims to investigate the intangible aspects of materials. This research focuses on the emotional role of materials in user-product interaction. The outcomes include: a set of emotions evoked by materials an evaluation of the capacity of materials to evoke emotions, the role of the emotions evoked by materials and the relationship between emotions and materials in user experience. For a designer it is important to communicate certain emotions and feelings to users. Understanding the relationship between emotions, materials and the user could help designer make choices with different and better awareness.
material experience, PrEmo, emotions, design; emotion; product; material, materials, product experience
material experience, PrEmo, emotions, design; emotion; product; material, materials, product experience
| citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 5 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
| views | 68 | |
| downloads | 132 |

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