Powered by OpenAIRE graph
Found an issue? Give us feedback
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ ZENODOarrow_drop_down
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
ZENODO
Other literature type . 2025
License: CC BY SA
Data sources: ZENODO
addClaim

Aprendizagem Baseada em Jogos (GBL) para o Ensino de História: Uma Adaptação da Epopeia de Gilgamesh

Authors: Barros Teixeira Cordeiro Silva, Kauã; Aparecido Teixeira Júnior, Wanderley; Molina da Cruz, Eduardo Henrique; Beatrys Ruiz Aylon, Linnyer;

Aprendizagem Baseada em Jogos (GBL) para o Ensino de História: Uma Adaptação da Epopeia de Gilgamesh

Abstract

O artigo apresenta o desenvolvimento, a aplicação e a avaliação de um jogo digital educativo em formato RPG 2D baseado na obra 'A Epopeia de Gilgamesh'. Com foco na Aprendizagem Baseada em Jogos (GBL), o trabalho propõe uma alternativa às abordagens tradicionais de pergunta-resposta no ensino de História e Literatura, integrando o conteúdo histórico-literário diretamente à narrativa e mecânicas de jogo (desenvolvido na Godot Engine). A avaliação contou com a participação de estudantes da educação básica e a mediação de um professor de História, utilizando escalas Likert e relatos qualitativos. Os resultados evidenciaram um alto índice de engajamento, aumento do interesse pela narrativa histórica e validação do potencial pedagógico de abordagens lúdicas e interativas na educação.

Keywords

Video games, GBL, Gilgamesh

  • BIP!
    Impact byBIP!
    selected citations
    These citations are derived from selected sources.
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    0
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Average
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Average
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Average
Powered by OpenAIRE graph
Found an issue? Give us feedback
selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average