
This thesis examines the influence of game-based technologies on students’ motivation in English language learning. The text explores theoretical perspectives, practical implications, the psychological underpinnings of motivation, and integrates recent research findings and cases from classrooms. It highlights the transformational role of digital and interactive game elements in reshaping the motivational landscape of language classrooms by engaging learners, personalizing learning, and encouraging active participation. The paper also reflects on challenges, implementation strategies, and the development of intrinsic and extrinsic motivational factors as fostered by game-based learning platforms.
