
In this geometric model, gravity works as a simple algorithm for distributing a single acceleration. Instead of calculating forces for each object separately, the system finds the total field strength at a specific point and divides it between bodies in inverse proportion to their mass via the barycentre. This creates a perfect illusion of "opposing forces," although in reality, it is merely an optimized way of updating coordinates. Newton's third law is not the result of a struggle between two objects, but the basic code maintaining the integrity of the simulation grid.
