
This presentation explores a digital experimental media archaeology. Drawing on the framework of “experimental media archaeology” as a hands-on approach to media historical research and teaching, it asks how the practices of making 3D models and 3D scholarly editions of media historical objects can facilitate learning processes about past media technologies and their histories of use. The presentation reflects on the outcomes of a visiting research fellowship conducted at The Plant – The Playground and Laboratory for New Technologies – in the Faculty of Arts and Social Sciences (FASoS) at Maastricht University in 2026.
3D digitisation, digital collections, 3D scholarly editions, thinkering, experimental media archaeology, digital storytelling, 3D modelling, 3D
3D digitisation, digital collections, 3D scholarly editions, thinkering, experimental media archaeology, digital storytelling, 3D modelling, 3D
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
