
This poster presentation introduces Untitled Mongolian Game, an educational video game developed by postgraduate researchers at University College London. The game design leverages research designs currently focused on archaeological digital humanities and Mongolian public archaeology. Developed in the Godot game engine, the game leverages research on integrating Mongolian public archaeology, intangible cultural heritage and Traditional Ecological Knowledge (TEK) to address and educate on environmental concerns in Mongolian rural communities.
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