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Software . 2026
License: CC BY
Data sources: Datacite
ZENODO
Software . 2026
License: CC BY
Data sources: Datacite
versions View all 2 versions
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BloodForge Simulator — BF-CCSF v6.0 Reference Implementation

Authors: Steven Lanier-Egu;

BloodForge Simulator — BF-CCSF v6.0 Reference Implementation

Abstract

BloodForge Cognitive Combat Simulation Framework (BF-CCSF v6.0) is a formal combat simulation system modeling bareknuckle fighting as an entropy-driven dynamical process. Fighters are represented as locally ordered cognitive agents attempting to maintain physical integrity, decision coherence, and identity continuity under continuous adversarial disruption. Version 6.0 introduces a governing layer termed Cognitive–Narrative Stability, implemented through five core operators: Drift (Γ): deviation from baseline identity Coherence (Ω): internal structural stability Collapse (𝒞): ERF-mediated probabilistic breakdown Weave (W): constrained, partial recovery Veil (V^cn): cognition-linked risk gating These operate on top of a fully state-driven system including: multi-channel damage (structural, pain, shock, bleed, neuro) layered cognition (perception, decision, execution, emotion) hysteresis and threshold memory opponent modeling and adaptation tempo regimes and finish ecology strict separation of true, visible, and perceived state The framework enforces strong invariants: no behavioral change without causal state support no collapse without smooth threshold dynamics no instant recovery of identity or function full traceability through ordered state updates A companion Street/Prison Scrap Mod (SPSM v1.1 + v6.0 Cognitive Patch) extends the system to unregulated environments, introducing: environmental trauma (e.g., concrete amplification) non-linear hand fracture dynamics grounded stomp and head-slam risk unskilled fighter penalties accelerated panic and collapse behavior heavily suppressed recovery (weave) This produces the short, chaotic, and psychologically terminal structure typical of real unsanctioned violence. This repository contains: the full v6.0 specification canonical state definitions parameter sets and calibration targets action and utility systems regime transition modeling worked example fights compliance and implementation requirements A functional reference implementation is available via the BloodForge Simulator GPT. At a higher level, BF-CCSF models combat not as a sequence of strikes, but as: "progressive structural destabilization under pressure." The same dynamics—burden accumulation, coherence loss, collapse, and constrained recovery—extend beyond combat into general high-stakes adversarial decision systems. Note: This framework is intended for simulation, analysis, and fictional scenario modeling. It does not provide real-world fighting instruction. Open-source Python implementation available at: https://github.com/Maxbanker/BloodForge

Keywords

game theory, cognitive collapse, non-linear systems, combat simulation, bareknuckle fighting, entropy modeling, prison fight simulation, state-driven simulation, dynamical systems, probabilistic modeling, identity degradation, hysteresis, complex systems, agent-based simulation, street fight simulation

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average