
Mazkur maqolada ta’lim jarayonida grafik dasturlardan foydalanishning pedagogik ahamiyati ilmiy jihatdan tahlil qilinadi. Zamonaviy axborot-kommunikatsiya texnologiyalarining rivojlanishi natijasida ta’lim tizimida vizual va interfaol o‘qitish usullarining ahamiyati ortib bormoqda. Maqolada grafik dasturlar yordamida o‘quv jarayonini samarali tashkil etish, o‘quvchilarning ijodiy, tanqidiy va analitik fikrlashini rivojlantirish hamda amaliy ko‘nikmalarni shakllantirish imkoniyatlari yoritiladi. Shuningdek, grafik dasturlarning STEAM ta’lim tizimidagi o‘rni, raqamli pedagogika rivojidagi ahamiyati hamda O‘zbekiston ta’lim tizimida ushbu texnologiyalarni joriy etish tajribasi tahlil qilinadi.
grafik dasturlar, kompyuter grafikasi, vizual ta'lim, raqamli pedagogika, STEAM ta'lim, 3D modellashtirish, dizayn texnologiyalari.
grafik dasturlar, kompyuter grafikasi, vizual ta'lim, raqamli pedagogika, STEAM ta'lim, 3D modellashtirish, dizayn texnologiyalari.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
