
Maqolada boshlang‘ich sinf o‘quvchilarida o‘yin texnologiyalaridan foydalanish orqali o‘quvchi qiziqishini aniqlash va rivojlantirishning pedagogik asoslari yoritiladi. O‘yin texnologiyalari o‘quvchilarda faol o‘qish motivatsiyasini yaratish va ular uchun qiziqarli va samarali ta’lim muhitini tashkil etishda samarali vosita sifatida ko‘riladi. O‘yinlar, gamifikatsiya, interfaol metodlar va rolli o‘yinlar yordamida o‘quvchilarning qiziqish darajasi oshiriladi, bu esa ularning o‘quv jarayoniga faolligini ta’minlaydi.
o'yin texnologiyalari, boshlang'ich ta'lim, qiziqish, gamifikatsiya, pedagogik asos, interfaol metodlar, rolli o'yin, refleksiya, baholash mezonlari.
o'yin texnologiyalari, boshlang'ich ta'lim, qiziqish, gamifikatsiya, pedagogik asos, interfaol metodlar, rolli o'yin, refleksiya, baholash mezonlari.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
