
This article discusses the growing role of video games in education. It explores how video games can support learning, improve cognitive and social skills, and increase student motivation. At the same time, it also considers possible disadvantages, such as addiction and negative effects on health. The paper argues that video games can be valuable educational tools when used wisely and in moderation.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
