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Other ORP type . 2016
License: CC BY
Data sources: Datacite
ZENODO
Other ORP type . 2016
License: CC BY
Data sources: Datacite
ZENODO
Other ORP type . 2016
License: CC BY
Data sources: Datacite
ZENODO
Other ORP type . 2016
License: CC BY
Data sources: Datacite
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Resident Evil, veinte años de terror virtual (actualizado para su 30 aniversario en 2026)

Resident Evil: Twenty Years of Virtual Horror (updated for its 30th Anniversary in 2026)
Authors: Domenech Alcaide, Andrés;

Resident Evil, veinte años de terror virtual (actualizado para su 30 aniversario en 2026)

Abstract

Originally published in 2016 on CoolJapan.es to mark the 20th anniversary of Resident Evil, this article has been revised and expanded in 2026 to coincide with the franchise’s 30th anniversary. The text provides a historical, cultural, and critical analysis of Resident Evil, examining its origins within the survival horror genre, its aesthetic and narrative influences—particularly from horror cinema—and its role in shaping interactive representations of fear, biotechnological anxiety, and post-industrial catastrophe. Special attention is given to the creative vision of its original developers, the evolution of its gameplay systems, and the shifting balance between horror and action across successive installments. The updated version preserves the original structure and interpretative framework while incorporating new sections that address developments from 2016 to 2026, including major remakes, narrative recontextualizations, and the franchise’s renewed engagement with survival horror conventions. Positioned at the intersection of game studies, cultural analysis, and media history, this work argues for the scholarly relevance of videogame criticism grounded in rigorous yet accessible discourse.

Keywords

Video Games Industry, Biohazard Video Games, Resident Evil, Videogames, Video Games/classification, Video games, Popular Culture, Japan, Game Theory, Survival Horror, Horror, Hideki Kamiya, Audiovisual Media, Video Games/trends, Visual Culture, Japanese Culture, Game theory, Mikami Shinji, Game (play), Kamiya Hideki, Capcom, Video Games/standards, Video Games, Video Games/history, Shinji Mikami, Audiovisual media, Gaming Culture

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Powered by OpenAIRE graph
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average