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Article . 2026
License: CC BY
Data sources: Datacite
ZENODO
Article . 2026
License: CC BY
Data sources: Datacite
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METHODOLOGY FOR INTEGRATION OF GAME TECHNOLOGIES IN PRIMARY GRADE MATHEMATICS

Authors: Malikova Sitora Kadirovna, A.Rahmonov;

METHODOLOGY FOR INTEGRATION OF GAME TECHNOLOGIES IN PRIMARY GRADE MATHEMATICS

Abstract

This article is devoted to the study of methods for the effective use of game technologies in teaching primary school mathematics. During the study, the role of game technologies in increasing motivation, strengthening understanding,and forming practical skills in the learning process was analyzed. Also, practical ways of applying game methods in the lesson, their didactic possibilities, and their effectiveness in stimulating student activity were considered. The results showedthat game technologies help teach mathematics in an interesting and interactive way and are important in developing thinking, calculation, and logical thinking skills of primary school students.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
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